New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.

Requires GameDir >= r2316.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-06 14:51:24 +00:00
parent 67927ed723
commit 9f52c940a8
75 changed files with 6740 additions and 703 deletions
+5 -29
View File
@@ -30,10 +30,11 @@
#include "Campaign.h"
#include "ai.h"
#include "Isometric Utils.h"
#include "MilitiaSquads.h"
#include "MilitiaIndividual.h" // added by Flugente
#include "CampaignStats.h" // added by Flugente
#endif
#include "MilitiaSquads.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -281,9 +282,7 @@ void PrepareMilitiaForTactical( BOOLEAN fPrepareAll)
void HandleMilitiaPromotions( void )
{
UINT8 cnt;
UINT8 ubMilitiaRank;
SOLDIERTYPE* pTeamSoldier;
UINT8 ubPromotions;
gbGreenToElitePromotions = 0;
gbGreenToRegPromotions = 0;
@@ -296,31 +295,8 @@ void HandleMilitiaPromotions( void )
{
if ( pTeamSoldier->bActive && pTeamSoldier->bInSector && pTeamSoldier->stats.bLife > 0 )
{
if ( pTeamSoldier->ubMilitiaKills > 0 )
{
ubMilitiaRank = SoldierClassToMilitiaRank( pTeamSoldier->ubSoldierClass );
ubPromotions = CheckOneMilitiaForPromotion( gWorldSectorX, gWorldSectorY, ubMilitiaRank, pTeamSoldier->ubMilitiaKills );
if( ubPromotions )
{
if( ubPromotions == 2 )
{
++gbGreenToElitePromotions;
++gbMilitiaPromotions;
}
else if( pTeamSoldier->ubSoldierClass == SOLDIER_CLASS_GREEN_MILITIA )
{
++gbGreenToRegPromotions;
++gbMilitiaPromotions;
}
else if( pTeamSoldier->ubSoldierClass == SOLDIER_CLASS_REG_MILITIA )
{
++gbRegToElitePromotions;
++gbMilitiaPromotions;
}
}
pTeamSoldier->ubMilitiaKills = 0;
}
// Flugente: take care of promotions and individual militia update
HandlePossibleMilitiaPromotion( pTeamSoldier );
}
}