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New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
Requires GameDir >= r2316. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -98,6 +98,7 @@
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#include "Auto Bandage.h" // added by Flugente
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#include "Facilities.h" // added by Flugente
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#include "Cheats.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#endif
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#include "ub_config.h"
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@@ -1022,6 +1023,8 @@ SOLDIERTYPE& SOLDIERTYPE::operator=(const OLDSOLDIERTYPE_101& src)
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this->wornSnowCamo = __min( (100 - gGameExternalOptions.bCamoKitArea), src.wornSnowCamo );
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this->bScopeMode = USE_BEST_SCOPE;
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this->ubMilitiaAssists = 0;
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this->bFoodLevel = 0;
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this->bDrinkLevel = 0;
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@@ -1029,6 +1032,7 @@ SOLDIERTYPE& SOLDIERTYPE::operator=(const OLDSOLDIERTYPE_101& src)
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this->usStarveDamageStrength = 0;
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this->bAIIndex = 0;
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this->usSoldierProfile = 0;
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this->usIndividualMilitiaID = 0;
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this->usAISkillUse = 0;
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for ( UINT8 i = 0; i < SOLDIER_COUNTER_MAX; ++i ) this->usSkillCounter[i] = 0;
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@@ -16633,6 +16637,12 @@ STR16 SOLDIERTYPE::GetName( )
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tmpname[tmpuser][0] = '\0';
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wcscat( tmpname[tmpuser], this->name );
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MILITIA militia;
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if ( GetMilitia( this->usIndividualMilitiaID, &militia ) )
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{
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return militia.GetName( );
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}
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if ( this->usSoldierProfile )
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{
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INT8 type = this->GetSoldierProfileType( this->bTeam );
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