New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.

Requires GameDir >= r2316.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-06 14:51:24 +00:00
parent 67927ed723
commit 9f52c940a8
75 changed files with 6740 additions and 703 deletions
+1 -2
View File
@@ -55,6 +55,7 @@
#include "Map Screen Helicopter.h"
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHavePersonality( ... )
#include "SaveLoadGame.h"
#ifdef JA2UB
#include "Ja25_Tactical.h"
@@ -3223,8 +3224,6 @@ BOOLEAN SaveNPCInfoToSaveGameFile( HWFILE hFile )
return( TRUE );
}
extern INT32 ReadFieldByField(HWFILE hFile, PTR pDest, UINT32 uiFieldSize, UINT32 uiElementSize, UINT32 uiCurByteCount);
BOOLEAN LoadNPCInfoFromSavedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion )
{
UINT32 uiNumBytesRead=0;