diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 37a94106c..a697c60eb 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2 ; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15 -; This tell how much a stealth value of 100 will decrese the sight range of an enemy. +; This tell how much a stealth value of 100 will decrease the sight range of an enemy. ; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50 @@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20 ; Running around crazy will give you a penalty of up to 50% (default). COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20 -; The cover system automaticly calculates how dense an object it. +; The cover system automatically calculates how dense an object it. ; This will tell you how much percent of vision should be decreased if the object is 100% dense, ; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). ; If you put it to a realistic setting, where solid stuff always blocks enemy views, diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index b510ab36e..170657e71 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -2430,7 +2430,7 @@ INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2 ; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15 -; This tell how much a stealth value of 100 will decrese the sight range of an enemy. +; This tell how much a stealth value of 100 will decrease the sight range of an enemy. ; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50 @@ -2448,7 +2448,7 @@ COVER_SYSTEM_LBE_EFFECTIVENESS = 20 ; Running around crazy will give you a penalty of up to 50% (default). COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20 -; The cover system automaticly calculates how dense an object it. +; The cover system automatically calculates how dense an object it. ; This will tell you how much percent of vision should be decreased if the object is 100% dense, ; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). ; If you put it to a realistic setting, where solid stuff always blocks enemy views,