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Fix: game does not start in 'Data'-configuration due to missing xmls
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2432 4f8fa57e-7814-0410-bad4-adc449f26b7c
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<!--
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We define various map interactions in this xml. If we hover our mouse (after right click) over a tile and it fits a set of data from here,
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we can interact with it, setting of various actions that.
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We can define interactions very broadly (example: we define all water taps found in any location in any map to behave a certain way) or
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very precise (example: set a specific computer in a specific to do something). Note that more precise actions override broad descriptions
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(so we can set a very broad action for all water taps, and then define one specific one to behave differently).
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SectorGrid sector that this action happens in
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sectorlevel 0: surface 1-3: basement
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If we do not set SectorGrid and sectorlevel, this action will work in any sector in any location (sStructureGridno and sLevel are no longer used).
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szTileSetName tileset that the structure we 'interact' with is part of
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usTileIndex index of the structure in the tileset, multiple ones can be set
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These have to be set, and define what specific structures are valid for the action. We can set multiple indizes via usTileIndex (see examples).
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sStructureGridno location of the structure (you can get that by pressing [f] in tactical), multiple ones can be set
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sLevel 0: floor level 1: on a roof -1: don't care
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If a specific map was set above, we can set a specific location here.
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sActionType what kind of action is possible here?
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0: nothing
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1: hack a computer
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2: read a file from a file cabinet
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3: take water from a water tap
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4: buy soda from a soda machine
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5: play a minigame
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difficulty how hard it is to perform action
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luaactionid if this is set, lua script HandleInteractiveActionResult() in Overhead.lua is called
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with this Id to perform special actions. If no ID is set, the standard action is called.
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In this file we always define in general with what we can interact, and then set specific interactions.
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-->
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<INTERACTIVEACTIONS>
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</INTERACTIVEACTIONS>
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