Fix: game does not start in 'Data'-configuration due to missing xmls

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2432 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2018-08-08 19:54:06 +00:00
parent 35a77a67ee
commit 9f8c200fa2
12 changed files with 3626 additions and 0 deletions
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>