1. Feature - Spooky creature music now plays when zombies are present

2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-31 19:55:48 +00:00
parent 49a590ed34
commit 9f9e42a004
10 changed files with 36 additions and 7 deletions
+1
View File
@@ -820,6 +820,7 @@ void EndMeanwhile( )
{
// We leave this sector open for our POWs to escape!
// Set music mode to enemy present!
UseCreatureMusic(HostileZombiesPresent());
SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
// ATE: Restore people to saved positions...