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1. Feature - Spooky creature music now plays when zombies are present
2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -867,6 +867,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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//Disable the options button when the auto resolve screen comes up
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EnableDisAbleMapScreenOptionsButton( FALSE );
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UseCreatureMusic(HostileZombiesPresent());
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SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
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#ifdef JA2UB
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