1. Feature - Spooky creature music now plays when zombies are present

2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-31 19:55:48 +00:00
parent 49a590ed34
commit 9f9e42a004
10 changed files with 36 additions and 7 deletions
+1
View File
@@ -959,6 +959,7 @@ void PrepareForPreBattleInterface( GROUP *pPlayerDialogGroup, GROUP *pInitiating
}
//Set music
UseCreatureMusic(HostileZombiesPresent());
SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
if( gfTacticalTraversal && pInitiatingBattleGroup == gpTacticalTraversalGroup ||