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1. Feature - Spooky creature music now plays when zombies are present
2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -362,6 +362,8 @@ void DoPOWPathChecks( void );
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BOOLEAN HostileCiviliansWithGunsPresent( void );
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BOOLEAN HostileCiviliansPresent( void );
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BOOLEAN HostileBloodcatsPresent( void );
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BOOLEAN HostileZombiesPresent( void );
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UINT8 NumPCsInSector( void );
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void SetSoldierNonNeutral( SOLDIERTYPE * pSoldier );
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