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1. Feature - Spooky creature music now plays when zombies are present
2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10687,7 +10687,7 @@ BOOLEAN CheckForFullStruct( INT32 sGridNo, UINT16 *pusIndex )
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while( pStruct != NULL )
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{
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if ( pStruct->usIndex != NO_TILE && pStruct->usIndex < NUMBEROFTILES )
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if ( pStruct->usIndex != NO_TILE && pStruct->usIndex < giNumberOfTiles )
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{
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GetTileFlags( pStruct->usIndex, &fTileFlags );
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