1. Feature - Spooky creature music now plays when zombies are present

2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-31 19:55:48 +00:00
parent 49a590ed34
commit 9f9e42a004
10 changed files with 36 additions and 7 deletions
+2 -2
View File
@@ -798,8 +798,8 @@ void CreateTileDatabase( )
//Calculate mem usgae
gSurfaceMemUsage = guiMemTotal - gSurfaceMemUsage;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Sizes: %d vs %d", gTileDatabaseSize, NUMBEROFTILES ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Types: %d", NUMBEROFTILETYPES ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Sizes: %d vs %d", gTileDatabaseSize, giNumberOfTiles ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Types: %d", giNumberOfTileTypes ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Item Mem: %d", gTileDatabaseSize * sizeof( TILE_ELEMENT ) ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Database Item Total Mem: %d", gSurfaceMemUsage ) );