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1. Feature - Spooky creature music now plays when zombies are present
2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -301,10 +301,10 @@ BOOLEAN InitializeWorld( )
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memset( TileSurfaceFilenames, '\0', sizeof( TileSurfaceFilenames ) );
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// ATE: MEMSET LOG HEIGHT VALUES
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memset( gTileTypeLogicalHeight, 1, sizeof( gTileTypeLogicalHeight ) );
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memset( gTileTypeLogicalHeight, 1, sizeof( gTileTypeLogicalHeight) );
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// Memset tile database
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memset( gTileDatabase, 0, sizeof( gTileDatabase ) );
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memset( gTileDatabase, 0, sizeof(gTileDatabase) );
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// Init surface list
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memset( gTileSurfaceArray, 0, sizeof( gTileSurfaceArray ) );
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