1. Feature - Spooky creature music now plays when zombies are present

2. Bugfix - CheckForFullStruct in Soldier Control.cpp was referencing NUMBEROFTILES instead of new global variable


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-31 19:55:48 +00:00
parent 49a590ed34
commit 9f9e42a004
10 changed files with 36 additions and 7 deletions
+2 -2
View File
@@ -301,10 +301,10 @@ BOOLEAN InitializeWorld( )
memset( TileSurfaceFilenames, '\0', sizeof( TileSurfaceFilenames ) );
// ATE: MEMSET LOG HEIGHT VALUES
memset( gTileTypeLogicalHeight, 1, sizeof( gTileTypeLogicalHeight ) );
memset( gTileTypeLogicalHeight, 1, sizeof( gTileTypeLogicalHeight) );
// Memset tile database
memset( gTileDatabase, 0, sizeof( gTileDatabase ) );
memset( gTileDatabase, 0, sizeof(gTileDatabase) );
// Init surface list
memset( gTileSurfaceArray, 0, sizeof( gTileSurfaceArray ) );