From 9fac33fe183c560191abf6eb37457fec88e958e9 Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 9 Nov 2006 19:23:22 +0000 Subject: [PATCH] - updated Soldier tooltips git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@625 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- JA2.suo | Bin 197632 -> 197632 bytes Tactical/SoldierTooltips.cpp | 12 ++++++++---- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/JA2.suo b/JA2.suo index 6753e143de3e4612c9f6b3a98ec938fe5aa121cd..d7360f27ac3b5f99bfda8d013931b4e5cbe5a4e9 100644 GIT binary patch delta 966 zcmbtTTS$~a6h3G6-_^Bk)pfm=s~L*As3A$ECYvacD5+hDRPeG1(qii+vJGr42%#QU zCOuF+gbzK)O5#s#V3A2~(32Hp7XrIH^-=`AD7l?k4T2u~;mn+K=9@ETzHfg2sKq~O znW+)xBmh{CL?W58L1Y=Xa}=ldi8Zv&x7|CjTYH8EPQfMJr-e~dK)uG~7r0eljMWXo zB&5&cGhJm!dr)7s#3F(;Snq3VDFAXrCd-%B!rVD4uh&BdcwrFE@CYzx;o%sEJ>Y=> zm5>SXY0fztyGI$>6^iF_~|htsJt79HZ{5bNi%YafmPcK<-#PI6jXW z9q+{A@lq_7{Y!i0@Gq-e$#&@O@U4C0?RbNcLkdZO9JEo?RLl ztPGsis6L2x@(0l|Auu1MEa=QKUgk?&4>bsk!F1K-GRJS&-m<-8d(XB$)*;Ei2a9Q` zk1MPMaX2)up(|-30~_&Xs3`;Q#*;|II_kAyacC$FN09>YSVMJA><=~9|ntAWF zGPIC)0W+vIh5jN{y`N%6?DR3 z#(7!U9+q$rTK?IkP-hu;2x_2>_y7GV>D4KNWDMdqnwrKGa(zV?eR?5EDgTv7pd}|h zr(Lf_ISnswhN0{k{AiX>3L;FthsobBf0Q)K?A*$zG9IU0OE+#D{}(m!Od{OjUGMlWiK)Xl4NuY85;GeQ()R zP$6eq@}z4mPJS;Lqh@4vl)TCPtUxdKqxe1-edgR9-Tr`W)b|i`H#8^K{M(f<-U*AU E-;Rl|H)&>$p0AnB3;a~ZBv3w{9HSRqPg7z1Gx zGPXd%;!85UxZ{T-t)iz z+nxq#X(E1iottFRBrhp-Z}sn(N@Z{T2Q{B1j9PUWz^G`?FZgz8r%>IW+ph*-Sd zEZRkvI3f;m6e6OkyunQolcy;b-w>VRu$FxsUSVg)yx76BPA%&Vwum(Q^akBpveVu{ z!&Stk?R2XL{$32KoU2H>3OZ@VJOs%$UqGjKz4FVrB{B zWBg1BQ^zc2mN7wQIaA7%G387J6JjcvuoN*-#gl3#!qhO&GPR68Ji0K(^!R!EPK=aV zBQf7dRI2->rfqKOwB#2qJJXcTQ12+hv=OLQg~_8jtHxzDGr3K5=hv&=e=SuAhwOB2 zcmut(7i)Bge<<maxl2b1HUo(d!qRw~tLeHt^_EzF_cDsZd_(P>S zBAx>4x0pxox1VzGub|f^uufMqkR3OW@Ke%{o@`GP1EAzKX^;^_GlsLRL44*_HAXol z0*F%6O6<>m62nkGO@Q0cUC=I|iSmaKApazX9R?0i!9W-(`g#Ul!7A_!4G3ba57G z+He=gsBi}+YNO843A@(p1wZ!s!+PFAfWQop-iru`%4BbGGF8_(U^wVEBLFKck zr1Q72uh_{}{aycbt?%AfW528VU*nWF5T~|Llv39OqIP$z1$6EVUiG$!qkIS5;&qPg zB25>j(ME}f(nN)BEF{bOppList[pSoldier->ubID] != SEEN_CURRENTLY ) + //if (ManLooksForMan(pMerc, pSoldier, 1) == FALSE) { // We do not see the enemy. Return and do not display the tooltip. return; @@ -301,7 +305,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier ) wcscpy( pRegion->FastHelpText, pStrInfo ); } - if ( gfKeyState[ ALT ] ) + if ( gfKeyState[ ALT ] && fDrawTooltip ) { DrawMouseTooltip(); SetRenderFlags( RENDER_FLAG_FULL );