diff --git a/TileEngine/Tile Animation.cpp b/TileEngine/Tile Animation.cpp index 266bd856..ca2a6138 100644 --- a/TileEngine/Tile Animation.cpp +++ b/TileEngine/Tile Animation.cpp @@ -572,11 +572,11 @@ void UpdateAniTiles( ) { // Do sound.... // PlayJA2Sample( AIR_ESCAPING_1, RATE_11025, SoundVolume( HIGHVOLUME, pNode->sGridNo ), 1, SoundDir( pNode->sGridNo ) ); - NewSmokeEffect( pNode->sGridNo, (UINT16)pNode->uiUserData, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, (UINT8)pNode->ubUserData2 ); + NewSmokeEffect( pNode->sGridNo, (UINT16)pNode->uiUserData, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, pNode->ubUserData2 ); } else { - SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, (UINT8)pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 ); + SpreadEffect( pNode->sGridNo, (UINT8)Explosive[ Item[ (UINT16)pNode->uiUserData ].ubClassIndex ].ubRadius, (UINT16)pNode->uiUserData, pNode->ubUserData2, FALSE, gExplosionData[ pNode->uiUserData3 ].Params.bLevel, -1 ); } // Forfait any other animations this frame.... return;