- Removed the "ENABLE_RIFLE_SLING" define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-24 07:52:17 +00:00
parent 2b98099a34
commit 9fc9f09472
3 changed files with 0 additions and 8 deletions
-2
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@@ -3626,7 +3626,6 @@ UINT32 GetInvMovementCost(OBJECTTYPE* pObj, UINT32 old_pos, UINT32 new_pos)
cost += uiAPCostToSlot[dst_type];
cost += weight_modifier;
#ifdef ENABLE_RIFLE_SLING
// Flugente if we move an item from our hands to the sling, and item has a weapon sling, don't charge any APs
if ( 1 == src_type && 7 == dst_type )
{
@@ -3635,7 +3634,6 @@ UINT32 GetInvMovementCost(OBJECTTYPE* pObj, UINT32 old_pos, UINT32 new_pos)
// we simply let go of the item, we can do that because the sling will catch it
cost = 0;
}
#endif
if (cost > APBPConstants[AP_INV_MAX_COST])
cost = APBPConstants[AP_INV_MAX_COST];