From 9fe479ab0a83a17d5c58c2875cc0820e73c57d98 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 2 Mar 2009 07:06:25 +0000 Subject: [PATCH] Update _ChineseText.cpp (by zwwooooo) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2613 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Utils/_ChineseText.cpp | 71 ++++++++++++++++++++++-------------------- 1 file changed, 37 insertions(+), 34 deletions(-) diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index b66a2fb91..7e5967389 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -251,17 +251,17 @@ CHAR16 Message[][STRING_LENGTH] = L"不易修复", //"hard to repair", L"杀伤力高", //"high damage", L"杀伤力低", //"low damage", - L"射速快", //"quick firing", - L"射速慢", //"slow firing", + L"射击快", //"quick firing", + L"射击慢", //"slow firing", L"射程远", //"long range", L"射程近", //"short range", L"轻盈", //"light", L"笨重", //"heavy", L"小巧", //"small", - L"高速扫射", //"fast burst fire", - L"无法扫射", //"no burst fire", - L"装弹量大", //"large magazine", - L"装弹量少", //"small magazine", + L"射速高", //"fast burst fire", + L"没有点射限制", //"no burst fire", + L"大容弹量", //"large magazine", + L"小容弹量", //"small magazine", // In the following two lines, all %s's are merc names @@ -1369,12 +1369,12 @@ STR16 gzWeaponStatsFasthelp[ 27 ] = L"精度", L"可靠性", L"修理难度", - L"举枪所需AP", - L"单发所需AP", - L"点射所需AP", - L"连发所需AP", //10 - L"上弹所需AP", - L"手动上弹所需AP", + L"举枪AP", + L"单发AP", + L"点射AP", + L"连发AP", //10 + L"上弹AP", + L"手动上弹AP", L"消焰", L"噪音(越低越好)", L"命中修正", @@ -1382,13 +1382,13 @@ STR16 gzWeaponStatsFasthelp[ 27 ] = L"精瞄修正", L"精瞄加成所需最小距离", L"两角架修正", - L"投掷所需AP", //20 - L"发射所需AP", - L"捅人所需AP", + L"投掷AP", //20 + L"发射AP", + L"捅人AP", L"无法单发!", L"无点射模式!", L"无连发模式!", - L"击打所需AP", + L"格斗AP", }; STR16 gzWeaponStatsFasthelpTactical[ 27 ] = @@ -1609,18 +1609,18 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] = L"点射惩罚修正(越高越好)", // 10 L"连发惩罚修正(越高越好)", L"AP修正", - L"点射所需AP修正(越低越好)", - L"连发所需AP修正(越低越好)", - L"举枪所需AP修正(越低越好)", // 15 - L"上弹所需AP修正(越低越好)", + L"点射AP修正(越低越好)", + L"连发AP修正(越低越好)", + L"举枪AP修正(越低越好)", // 15 + L"上弹AP修正(越低越好)", L"弹容量修正", - L"攻击所需AP修正(越低越好)", + L"攻击AP修正(越低越好)", L"杀伤修正", L"近战杀伤修正", // 20 - L"林地伪装", - L"城市伪装", - L"沙漠伪装", - L"雪地伪装", + L"丛林迷彩", + L"城市迷彩", + L"沙漠迷彩", + L"雪地迷彩", L"潜行修正", // 25 L"听觉距离修正", L"视距修正", @@ -1628,7 +1628,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] = L"夜晚视距修正", L"亮光下视距修正", //30 L"洞穴视距修正", - L"视野狭窄百分比(越低越好)", + L"隧道视野百分比(越低越好)", L"精瞄加成所需最小距离", }; @@ -2405,8 +2405,8 @@ STR16 pSenderNameList[] = STR16 pTraverseStrings[] = { /* - L"Previous", - L"Next", + L"上一页", + L"下一页", */ L"上一个", L"下一个", @@ -4186,8 +4186,8 @@ STR16 zOptionsText[] = L"保存游戏", //"Save Game", L"载入游戏", //"Load Game", L"退出", //"Quit", - L"Next", - L"Prev", + L"下一页", //L"Next", + L"上一页", //L"Prev", L"完成", //"Done", //Text above the slider bars @@ -4410,7 +4410,7 @@ STR16 zOptionsToggleText[] = L"沉默的Skyrider", //"Silent Skyrider", L"降低CPU的使用率", //"Low CPU usage", L"Enhanced Description Box", - L"Forced Turn Mode", // arynn : add forced turn mode + L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode }; //This is the help text associated with the above toggles. @@ -4516,13 +4516,16 @@ STR16 zOptionsScreenHelpText[] = //L"When ON, the crows are present in game.", L"当打开时,允许乌鸦出现。", L"当打开时, I.M.P人物的性格和属性为随机生成。", //"When ON, I.M.P characters will get random personality and attitude.", - L"When ON, game will be saved after each players turn.", + //L"When ON, game will be saved after each players turn.", + L"当打开时,游戏将在玩家回合后自动存盘", //L"When ON, Skyrider will not talk anymore.", L"当打开时,Skyrider将保持沉默。", //L"When ON, game will run with much lower CPU usage.", L"当打开时,游戏将使用更少的CPU资源。", - L"When ON, enhanced descriptions will be shown for items and weapons.", - L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode + //L"When ON, enhanced descriptions will be shown for items and weapons.", + L"当打开时,将出现物品及武器的“增强描述框”(EDB)。", + //L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode + L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)", };