diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index c5f691b0..3702123d 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -3497,8 +3497,8 @@ STR16 zOptionsText[] = L"Zapisz grê", L"Odczytaj grê", L"Wyjœcie", - L"Next", - L"Prev", + L">>", + L"<<", L"OK", //Text above the slider bars @@ -3685,7 +3685,7 @@ STR16 zOptionsToggleText[] = L"Cichy Skyrider", L"Niskie obci¹¿enie procesora", L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box - L"Forced Turn Mode", // arynn : add forced turn mode + L"Wymuœ tryb turowy", // arynn : add forced turn mode }; //This is the help text associated with the above toggles. @@ -3767,7 +3767,7 @@ STR16 zOptionsScreenHelpText[] = L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.", L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.", L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.", - L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode + L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopuki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode }; STR16 gzGIOScreenText[] = diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 7406cedd..4b167316 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -3496,11 +3496,11 @@ STR16 SkiMessageBoxText[] = STR16 zOptionsText[] = { //button Text - L"Ñîõðàíèòü èãðó", - L"Çàãðóçèòü èãðó", + L"Ñîõðàíèòü", + L"Çàãðóçèòü", L"Âûõîä", - L"Next", - L"Prev", + L">>", + L"<<", L"Ãîòîâî", //Text above the slider bars @@ -3686,7 +3686,7 @@ STR16 zOptionsToggleText[] = L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà", L"Íèçêàÿ çàãðóçêà ïðîöåññîðà", L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box - L"Forced Turn Mode", // arynn : add forced turn mode + L"Òîëüêî ïîøàãîâûé ðåæèì", // arynn : add Forced Turn Mode }; //This is the help text associated with the above toggles. @@ -3768,7 +3768,7 @@ STR16 zOptionsScreenHelpText[] = L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.", L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.", L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description - L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode + L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode };