From a018e77323f1eb991477239b6da126a8460d4331 Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 28 Feb 2013 09:12:12 +0000 Subject: [PATCH] - Bugfix: After starting a new game with high screen resolution (> 1024x768) and reaching the tactical screen the first time, the loadscreen image was still visible in the lower left part of the tactical interface panel git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5881 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Interface Panels.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Tactical/Interface Panels.cpp b/Tactical/Interface Panels.cpp index f3517415a..e0152f9d9 100644 --- a/Tactical/Interface Panels.cpp +++ b/Tactical/Interface Panels.cpp @@ -5247,10 +5247,15 @@ BOOLEAN InitializeTEAMPanel( ) context sensitive cursor when closing the inventory panel*/ fDisplayOverheadMap = TRUE; + // WANNE: Make a black background color for the whole screen + ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) ); + + /* OK i need to initialize coords here * Isnt it cool * any questions? joker - * i moved it + * i moved itrk + */ // InitializeTEAMPanelCoords( ); // INit viewport region