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-fixed camo kit only adding 50% camo
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.401" };
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INT16 zVersionLabel[256] = { L"Release v1.13.402" };
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#endif
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#endif
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@@ -5750,10 +5750,10 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
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bPointsToUse = __min( bPointsToUse, usTotalKitPoints );
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bPointsToUse = __min( bPointsToUse, usTotalKitPoints );
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//figure out proportions of each to be applied, one item can theoretically have more than one camouflage type this way
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//figure out proportions of each to be applied, one item can theoretically have more than one camouflage type this way
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int urban = (int)(Item[pObj->usItem].urbanCamobonus * bPointsToUse / itemCamo );
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int urban = (int)(Item[pObj->usItem].urbanCamobonus * bPointsToUse * 2 / 100 );
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int jungle = (int)(Item[pObj->usItem].camobonus * bPointsToUse / itemCamo );
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int jungle = (int)(Item[pObj->usItem].camobonus * bPointsToUse * 2 / 100 );
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int desert = (int)(Item[pObj->usItem].desertCamobonus * bPointsToUse / itemCamo );
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int desert = (int)(Item[pObj->usItem].desertCamobonus * bPointsToUse * 2 / 100 );
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int snow = (int)(Item[pObj->usItem].snowCamobonus * bPointsToUse / itemCamo );
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int snow = (int)(Item[pObj->usItem].snowCamobonus * bPointsToUse * 2 / 100 );
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pSoldier->bCamo = __min( 100, pSoldier->bCamo + jungle );
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pSoldier->bCamo = __min( 100, pSoldier->bCamo + jungle );
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pSoldier->urbanCamo = __min( 100, pSoldier->urbanCamo + urban );
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pSoldier->urbanCamo = __min( 100, pSoldier->urbanCamo + urban );
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