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- Added ini property to control how long (in seconds) the load screen should be visible before disposal: Default: 2 seconds
o This is needed, so we can read the new loadscreen hints text o Property name: ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6055 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-1
@@ -904,7 +904,16 @@ void LoadGameExternalOptions()
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gGameExternalOptions.giCivilianTurnSpeedUpFactor = iniReader.ReadFloat("Graphics Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1.0, 0, 1.0);
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gGameExternalOptions.giCivilianTurnSpeedUpFactor = iniReader.ReadFloat("Graphics Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1.0, 0, 1.0);
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gGameExternalOptions.gfUseExternalLoadscreens = iniReader.ReadBoolean("Graphics Settings","USE_EXTERNALIZED_LOADSCREENS", FALSE);
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gGameExternalOptions.gfUseExternalLoadscreens = iniReader.ReadBoolean("Graphics Settings","USE_EXTERNALIZED_LOADSCREENS", FALSE);
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gGameExternalOptions.gfUseLoadScreenHints = iniReader.ReadBoolean("Graphics Settings","USE_LOADSCREENHINTS", TRUE);
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if (!is_networked)
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gGameExternalOptions.gfUseLoadScreenHints = iniReader.ReadBoolean("Graphics Settings","USE_LOADSCREENHINTS", TRUE);
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else
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gGameExternalOptions.gfUseLoadScreenHints = FALSE;
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if (!is_networked)
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gGameExternalOptions.ubAdditionalDelayUntilLoadScreenDisposal = iniReader.ReadInteger("Graphics Settings","ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL", 2, 0, 10);
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else
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gGameExternalOptions.ubAdditionalDelayUntilLoadScreenDisposal = 0;
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//tais: enable/disable New Starting Gear Interface (0 = disabled, classic style; 1 = enabled, new 21 item view and up to 5 gearkit selection)
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//tais: enable/disable New Starting Gear Interface (0 = disabled, classic style; 1 = enabled, new 21 item view and up to 5 gearkit selection)
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gGameExternalOptions.gfUseNewStartingGearInterface = iniReader.ReadBoolean("Graphics Settings","USE_NEW_STARTING_GEAR_INTERFACE", FALSE);
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gGameExternalOptions.gfUseNewStartingGearInterface = iniReader.ReadBoolean("Graphics Settings","USE_NEW_STARTING_GEAR_INTERFACE", FALSE);
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@@ -627,6 +627,7 @@ typedef struct
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BOOLEAN gfUseExternalLoadscreens;
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BOOLEAN gfUseExternalLoadscreens;
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BOOLEAN gfUseLoadScreenHints; // added by Flugente
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BOOLEAN gfUseLoadScreenHints; // added by Flugente
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UINT32 ubAdditionalDelayUntilLoadScreenDisposal; // added by WANNE to have time to read the load screen hints
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//tais: nsgi
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//tais: nsgi
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BOOLEAN gfUseNewStartingGearInterface;
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BOOLEAN gfUseNewStartingGearInterface;
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@@ -30,6 +30,10 @@ UINT16 gusLeftmostShaded = 0;
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extern BOOLEAN bShowSmallImage;
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extern BOOLEAN bShowSmallImage;
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// Flugente: stuff needed for loadscreen hints
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extern UINT16 num_found_loadscreenhints;
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static UINT16 usCurrentLoadScreenHint = 0;
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void CreateLoadingScreenProgressBar()
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void CreateLoadingScreenProgressBar()
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{
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{
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ResetLoadScreenHint();
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ResetLoadScreenHint();
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@@ -69,6 +73,12 @@ void CreateLoadingScreenProgressBar()
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void RemoveLoadingScreenProgressBar()
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void RemoveLoadingScreenProgressBar()
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{
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{
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// WANNE: Sleep for a while, so we have time to read the load screen hint
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if (gGameExternalOptions.gfUseLoadScreenHints && gGameExternalOptions.ubAdditionalDelayUntilLoadScreenDisposal > 0 && usCurrentLoadScreenHint )
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{
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Sleep(gGameExternalOptions.ubAdditionalDelayUntilLoadScreenDisposal * 1000);
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}
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RemoveProgressBar( 0 );
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RemoveProgressBar( 0 );
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SetFontShadow(DEFAULT_SHADOW);
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SetFontShadow(DEFAULT_SHADOW);
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}
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}
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@@ -222,10 +232,6 @@ void RemoveProgressBar( UINT8 ubID )
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}
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}
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}
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}
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// Flugente: stuff needed for loadscreen hints
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extern UINT16 num_found_loadscreenhints;
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static UINT16 usCurrentLoadScreenHint = 0;
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void ResetLoadScreenHint()
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void ResetLoadScreenHint()
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{
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{
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usCurrentLoadScreenHint = 0;
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usCurrentLoadScreenHint = 0;
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