diff --git a/GameVersion.h b/GameVersion.h index bbcd3152..10a9cb68 100644 --- a/GameVersion.h +++ b/GameVersion.h @@ -20,11 +20,12 @@ extern CHAR16 zTrackingNumber[16]; // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file -#define SAVE_GAME_VERSION 105 //104 //103 //102 //101 //100 // 99 +#define SAVE_GAME_VERSION 106 //104 //103 //102 //101 //100 // 99 //these I don't so much need here -#define CURRENT_SAVEGAME_DATATYPE_VERSION 105 +#define CURRENT_SAVEGAME_DATATYPE_VERSION 106 +#define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized #define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes #define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system //#define SECOND_SAVEGAME_DATATYPE_CHANGE 999, #define CURRENT_SAVEGAME_DATATYPE_VERSION 999 diff --git a/SaveLoadGame.cpp b/SaveLoadGame.cpp index 2074c987..8fc212fe 100644 --- a/SaveLoadGame.cpp +++ b/SaveLoadGame.cpp @@ -4142,7 +4142,7 @@ BOOLEAN LoadSavedGame( int ubSavedGameID ) } //Dealtar's Airport Externalization - if( SaveGameHeader.uiSavedGameVersion >= 104 ) + if( SaveGameHeader.uiSavedGameVersion >= AIRPORT_SAVEGAME_DATATYPE_CHANGE ) { if ( !gPostalService.LoadShipmentListFromSaveGameFile(hFile) ) { diff --git a/Standard Gaming Platform/DEBUG.H b/Standard Gaming Platform/DEBUG.H index ed68490c..469abb5b 100644 --- a/Standard Gaming Platform/DEBUG.H +++ b/Standard Gaming Platform/DEBUG.H @@ -55,7 +55,7 @@ inline void _Null() { } // // Uncomment the follow to turn on more aggressive assertions // -//#define USE_AGGRESSIVE_ASSERTIONS +#define USE_AGGRESSIVE_ASSERTIONS #ifdef FORCE_ASSERTS_ON