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Fix: VS2010 compilation issue, see also http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346505&#msg_346505
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -23,7 +23,6 @@ struct
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PARSE_STAGE curElement;
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1];
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1];
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INTERACTIVE_STRUCTURE curFood;
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INTERACTIVE_STRUCTURE* curArray;
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INTERACTIVE_STRUCTURE* curArray;
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UINT32 maxArraySize;
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UINT32 maxArraySize;
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@@ -52,9 +51,7 @@ interactiveactionsStartElementHandle( void *userData, const XML_Char *name, cons
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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memset( &pData->curFood, 0, sizeof(INTERACTIVE_STRUCTURE) );
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pData->curArray[pData->curIndex].reset( );
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pData->curFood.reset( );
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pData->maxReadDepth++; //we are not skipping this element
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pData->maxReadDepth++; //we are not skipping this element
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}
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}
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@@ -119,15 +116,8 @@ interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// for now, copy over the content by hand
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// for now, copy over the content by hand
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pData->curArray[pData->curIndex].sector = pData->curFood.sector;
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pData->curArray[pData->curIndex].sectorlevel = pData->curFood.sectorlevel;
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strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->curFood.szTileSetName, 20 );
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pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
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pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
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pData->curArray[pData->curIndex].gridnovector = gridnovector;
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pData->curArray[pData->curIndex].gridnovector = gridnovector;
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pData->curArray[pData->curIndex].sLevel = pData->curFood.sLevel;
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pData->curArray[pData->curIndex].sActionType = pData->curFood.sActionType;
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pData->curArray[pData->curIndex].difficulty = pData->curFood.difficulty;
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pData->curArray[pData->curIndex].luaactionid = pData->curFood.luaactionid;
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tileindexvector.clear( );
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tileindexvector.clear( );
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tileindexvector.resize( 0 );
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tileindexvector.resize( 0 );
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@@ -148,19 +138,19 @@ interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
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x = (UINT8)atol( &pData->szCharData[1] );
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x = (UINT8)atol( &pData->szCharData[1] );
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if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
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if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
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{
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{
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pData->curFood.sector = SECTOR(x, y);
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pData->curArray[pData->curIndex].sector = SECTOR( x, y );
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}
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}
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}
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}
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else if ( strcmp( name, "sectorlevel" ) == 0 )
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else if ( strcmp( name, "sectorlevel" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curFood.sectorlevel = min( 3, max(-1, (INT8)atol( pData->szCharData ) ) );
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pData->curArray[pData->curIndex].sectorlevel = min( 3, max( -1, (INT8)atol( pData->szCharData ) ) );
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}
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}
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
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strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 );
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}
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}
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else if ( strcmp( name, "usTileIndex" ) == 0 )
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else if ( strcmp( name, "usTileIndex" ) == 0 )
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{
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{
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@@ -175,22 +165,22 @@ interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
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else if ( strcmp( name, "sLevel" ) == 0 )
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else if ( strcmp( name, "sLevel" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curFood.sLevel = min( 1, max( 0, (INT8)atol( pData->szCharData ) ) );
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pData->curArray[pData->curIndex].sLevel = min( 1, max( 0, (INT8)atol( pData->szCharData ) ) );
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}
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}
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else if ( strcmp( name, "sActionType" ) == 0 )
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else if ( strcmp( name, "sActionType" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curFood.sActionType = (UINT16)atol( pData->szCharData );
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pData->curArray[pData->curIndex].sActionType = (UINT16)atol( pData->szCharData );
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}
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}
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else if ( strcmp( name, "difficulty" ) == 0 )
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else if ( strcmp( name, "difficulty" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curFood.difficulty = (INT32)atol( pData->szCharData );
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pData->curArray[pData->curIndex].difficulty = (INT32)atol( pData->szCharData );
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}
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}
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else if ( strcmp( name, "luaactionid" ) == 0 )
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else if ( strcmp( name, "luaactionid" ) == 0 )
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{
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{
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pData->curElement = ELEMENT;
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pData->curElement = ELEMENT;
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pData->curFood.luaactionid = (INT32)atol( pData->szCharData );
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pData->curArray[pData->curIndex].luaactionid = (INT32)atol( pData->szCharData );
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}
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}
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pData->maxReadDepth--;
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pData->maxReadDepth--;
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@@ -236,7 +226,6 @@ BOOLEAN ReadInInteractiveActionsStats( STR fileName )
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memset( &pData, 0, sizeof(pData) );
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memset( &pData, 0, sizeof(pData) );
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pData.maxArraySize = INTERACTIVE_STRUCTURE_MAX;
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pData.maxArraySize = INTERACTIVE_STRUCTURE_MAX;
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pData.curIndex = 0;
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pData.curIndex = 0;
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pData.curFood.reset( );
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pData.curArray = gInteractiveStructure;
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pData.curArray = gInteractiveStructure;
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XML_SetUserData( parser, &pData );
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XML_SetUserData( parser, &pData );
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