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- added info on which item caused a spy to be uncovered
- fixed a few warnings - EPCs are now disguised when recruited - uniform worn now has influence on allowed gear coolness git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1701,7 +1701,7 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
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GiveQuestRewardPoint( pSoldier->sSectorX, pSoldier->sSectorY, 6, MIGUEL );
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}
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// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert whn recruiting them. Of course, this is not for the rebels...
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// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert when recruited. Of course, this is not for the rebels...
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if ( ubCharNum == DEVIN || ubCharNum == HAMOUS || ubCharNum == SLAY || ubCharNum == VINCE || ubCharNum == MADDOG || ubCharNum == MICKY )
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{
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pNewSoldier->bSoldierFlagMask |= (SOLDIER_COVERT_CIV|SOLDIER_COVERT_NPC_SPECIAL);
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@@ -1822,6 +1822,9 @@ BOOLEAN RecruitEPC( UINT8 ubCharNum )
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// Set whatkind of merc am i
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pNewSoldier->ubWhatKindOfMercAmI = MERC_TYPE__EPC;
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// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert when recruited. Of course, this is not for the rebels...
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pNewSoldier->bSoldierFlagMask |= (SOLDIER_COVERT_CIV|SOLDIER_COVERT_NPC_SPECIAL);
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UpdateTeamPanelAssignments( );
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return( TRUE );
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