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- added info on which item caused a spy to be uncovered
- fixed a few warnings - EPCs are now disguised when recruited - uniform worn now has influence on allowed gear coolness git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2203,7 +2203,7 @@ BOOLEAN ExpAffect( INT32 sBombGridNo, INT32 sGridNo, UINT32 uiDist, UINT16 usIte
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//DBrot: apply a modifier to confined explosions
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if(InARoom(sBombGridNo, NULL)){
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newDamage += (INT16)newDamage * pExplosive->bIndoorModifier;
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newDamage += (INT16)(newDamage * pExplosive->bIndoorModifier);
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}
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sWoundAmt = newDamage + (INT16) ( (newDamage * uiRoll) / 100 );
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@@ -2212,7 +2212,7 @@ BOOLEAN ExpAffect( INT32 sBombGridNo, INT32 sGridNo, UINT32 uiDist, UINT16 usIte
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//INT16 newBreath = pExplosive->ubStunDamage + (INT16)(( pExplosive->ubStunDamage * gGameExternalOptions.ubExplosivesDamageMultiplier) / 100); //lal
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if(InARoom(sBombGridNo, NULL)){
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newBreath += (INT16)newBreath * pExplosive->bIndoorModifier;
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newBreath += (INT16)(newBreath * pExplosive->bIndoorModifier);
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}
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sBreathAmt = ( newBreath * 100 ) + (INT16) ( ( ( newBreath / 2 ) * 100 * uiRoll ) / 100 ) ;
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