- added info on which item caused a spy to be uncovered

- fixed a few warnings
- EPCs are now disguised when recruited
- uniform worn now has influence on allowed gear coolness

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5750 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-28 15:27:38 +00:00
parent 97695d6544
commit a107e80c39
16 changed files with 121 additions and 69 deletions
+6 -5
View File
@@ -7411,11 +7411,11 @@ STR16 szCovertTextStr[]=
L"%s has camo!",
L"%s has a backpack!",
L"%s is seen carrying a corpse!",
L"%s wears suspicious LBE gear!",
L"%s possesses military hardware!",
L"%s's %s is suspicious!",
L"%s's %s is considered military hardware!",
L"%s carries too many guns!",
L"%s equipment is too good!",
L"%s gun has too many attachments!",
L"%s's %s is too advanced for an arulcan soldier!",
L"%s's %s has too many attachments!",
L"%s was seen performing suspicious activities!",
L"%s does not look like a civilian!",
L"%s bleeding was discovered!",
@@ -7429,12 +7429,13 @@ STR16 szCovertTextStr[]=
L"%s has seen through %s disguise!",
L"No clothes item found in Items.xml!",
L"This does not work with the old trait system!",
L"Not enough Aps!",
L"Not enough APs!",
L"Bad palette found!",
L"You need the covert skill to do this!",
L"No uniform found!",
L"%s is now disguised as a civilian.",
L"%s is now disguised as a soldier.",
L"%s wears a disorderly uniform!",
};
STR16 szCorpseTextStr[]=