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Fixes (by Buggler)
- fixed autoplace object getting lost from merc inventory to sector when another sector shown (CTRL+LMB) - fixed LBE autoplace from merc inventory - fixed CTRL/CTRL+SHIFT behavior when autoplace from merc inv ** Autoplace objects to & from between merc inv & map sector should work proper now (even in another sector inventory) - fixed missing balance & amount during money withdrawal in vanilla classic git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7281,7 +7281,10 @@ void RenderItemDescriptionBox( )
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swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemaining );
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InsertCommasForDollarFigure( pStr );
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InsertDollarSignInToString( pStr );
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FindFontRightCoordinates( gMoneyStats[ 4 ].sX + 50, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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if (UsingNewInventorySystem() == true)
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FindFontRightCoordinates( gMoneyStats[ 4 ].sX + 50, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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else
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FindFontRightCoordinates( gMoneyStats[ 4 ].sX + 5, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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//Display the total amount of money removing
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@@ -7289,7 +7292,10 @@ void RenderItemDescriptionBox( )
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swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemoving );
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InsertCommasForDollarFigure( pStr );
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InsertDollarSignInToString( pStr );
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FindFontRightCoordinates( gMoneyStats[ 5 ].sX + 50, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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if (UsingNewInventorySystem() == true)
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FindFontRightCoordinates( gMoneyStats[ 5 ].sX + 50, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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else
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FindFontRightCoordinates( gMoneyStats[ 5 ].sX + 5, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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}
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else
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+5
-3
@@ -6775,10 +6775,12 @@ BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 b
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}
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// WANNE: This should fix the bug, that items get lost in the sector when switching between tactical sectors
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// This bug was introduced in revision 4571 (2011-07-14)
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// This bug was introduced in revision 4571 (2011-07-14), fixed in 5228
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// Buggler: Previously item get lost when holding CTRL & clicking on item in merc inventory when map screen shows other sectors
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// Fixed above issue on commit in 5781 (2013-01-13). Please remove all comments if no reported issue after adequate public testing
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//if(!fShowMapInventoryPool)
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if(fShowMapInventoryPool)
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if(!fShowMapInventoryPool)
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//if(fShowMapInventoryPool) // Buggler: to remove too
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{
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fShowMapInventoryPool = TRUE;
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CreateDestroyMapInventoryPoolButtons(FALSE);
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