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Fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+6
-57
@@ -9190,69 +9190,18 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
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SOLDIERTYPE * pSoldier;
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UINT16 bMercID = gTacticalStatus.Team[gbPlayerNum].bFirstID;
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UINT16 bLastTeamID = gTacticalStatus.Team[gbPlayerNum].bLastID;
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for ( pSoldier = MercPtrs[ bMercID ]; bMercID <= bLastTeamID; bMercID++,pSoldier++)
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for ( pSoldier = MercPtrs[ bMercID ]; bMercID <= bLastTeamID; ++bMercID,pSoldier++)
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{
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if ( pSoldier->bCamo > 0 )
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if ( pSoldier )
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{
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gCamoFace[pSoldier->ubProfile].gCamoface = TRUE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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else
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{
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gCamoFace[pSoldier->ubProfile].gCamoface = FALSE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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gCamoFace[pSoldier->ubProfile].gCamoface = ( pSoldier->bCamo > 0 );
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gCamoFace[pSoldier->ubProfile].gUrbanCamoface = ( pSoldier->urbanCamo > 0 );
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gCamoFace[pSoldier->ubProfile].gDesertCamoface = ( pSoldier->desertCamo > 0 );
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gCamoFace[pSoldier->ubProfile].gSnowCamoface = ( pSoldier->snowCamo > 0 );
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if ( pSoldier->urbanCamo > 0 )
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{
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gCamoFace[pSoldier->ubProfile].gUrbanCamoface = TRUE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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else
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{
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gCamoFace[pSoldier->ubProfile].gUrbanCamoface = FALSE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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if ( pSoldier->desertCamo > 0 )
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{
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gCamoFace[pSoldier->ubProfile].gDesertCamoface = TRUE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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else
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{
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gCamoFace[pSoldier->ubProfile].gDesertCamoface = FALSE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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if ( pSoldier->snowCamo > 0 )
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{
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gCamoFace[pSoldier->ubProfile].gSnowCamoface = TRUE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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else
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{
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gCamoFace[pSoldier->ubProfile].gSnowCamoface = FALSE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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if ( pSoldier->snowCamo == 0 && pSoldier->bCamo == 0 && pSoldier->urbanCamo == 0 && pSoldier->desertCamo == 0)
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{
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gCamoFace[pSoldier->ubProfile].gCamoface = FALSE;
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gCamoFace[pSoldier->ubProfile].gUrbanCamoface = FALSE;
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gCamoFace[pSoldier->ubProfile].gDesertCamoface = FALSE;
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gCamoFace[pSoldier->ubProfile].gSnowCamoface = FALSE;
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DeleteSoldierFace( pSoldier );
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pSoldier->iFaceIndex = InitSoldierFace( pSoldier );
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}
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}
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}
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