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Fix for clock problem when dual wield or auto-fire causes a soldier to turn on the first shot but knocks him down on a successive shot
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6095,8 +6095,9 @@ void TurnSoldier( SOLDIERTYPE *pSoldier)
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// Release attacker
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// DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ Releasesoldierattacker, turning from hit animation ended") );
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// ReleaseSoldiersAttacker( pSoldier );
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DebugAttackBusy( "Finished turning from hit. Reducing attack busy.\n");
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ReduceAttackBusyCount( );
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// 0verhaul: Since I disabled the turn from hit ABC increase, I need to disable the turn from hit decrease too.
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DebugAttackBusy( "Finished turning from hit. Not Reducing attack busy.\n");
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//ReduceAttackBusyCount( );
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//FREEUP GETTING HIT FLAG
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// pSoldier->fGettingHit = FALSE;
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