Externalize fan exitgrid location in the source sector

This commit is contained in:
Asdow
2025-06-24 22:54:44 +03:00
parent d9391de58a
commit a1bb85ca95
5 changed files with 15 additions and 9 deletions
+2 -1
View File
@@ -7778,6 +7778,7 @@ void HandleMovingEnemiesCloseToEntranceInSecondTunnelMap( )
void HandlePowerGenFanSoundModification( )
{
extern UINT32 POWERGENSECTOREXITGRID_SRC_GRIDNO;
SetTileAnimCounter( TILE_ANIM__FAST_SPEED );
switch ( gJa25SaveStruct.ubStateOfFanInPowerGenSector )
@@ -7786,7 +7787,7 @@ void HandlePowerGenFanSoundModification( )
HandleAddingPowerGenFanSound( );
//MAKE SURE the fan does not have an exit grid
RemoveExitGridFromWorld( PGF__FAN_EXIT_GRID_GRIDNO );
RemoveExitGridFromWorld( POWERGENSECTOREXITGRID_SRC_GRIDNO );
break;
case PGF__STOPPED: