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Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join yor militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6,6 +6,7 @@
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#include "Soldier Control.h"
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#include "overhead types.h"
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#include "soldier find.h"
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#include "Campaign Types.h" // added by Flugente for SECTORINFO and UNDERGROUND_SECTORINFO
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#define ADD_SOLDIER_NO_PROFILE_ID 200
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#define MAX_REALTIME_SPEED_VAL 10
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@@ -364,5 +365,18 @@ BOOLEAN AllowedToStealFromTeamMate( UINT8 aAccessorID, UINT8 aTargetID );
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// Flugente: is an soldier profile already used?
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BOOLEAN IsProfileInUse(UINT8 usTeam, INT8 aType, UINT16 aNr);
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// Flugente: functions altering a sector's prisoners
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UINT16 GetNumberOrPrisoners( SECTORINFO *pSectorInfo, UINT8* apSpecial, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
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UINT16 GetNumberOrPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, UINT8* apSpecial, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
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void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin );
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void ChangeNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin );
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void DeleteAllPrisoners( SECTORINFO *pSectorInfo );
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void DeleteAllPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo );
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// used when the player kills a prisoner. We kill of high-value prisoners first, to punish this kind of behaviour
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void KillOnePrisoner( SECTORINFO *pSectorInfo );
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#endif
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