Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join yor militia.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-12 23:54:50 +00:00
parent 957e8cc76c
commit a1f49b3ca3
18 changed files with 228 additions and 101 deletions
+2 -1
View File
@@ -15520,7 +15520,8 @@ BOOLEAN SOLDIERTYPE::CanProcessPrisoners()
{
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( this->sSectorX, this->sSectorY ) ] );
if ( pSectorInfo->uiNumberOfPrisonersOfWar > 0 )
UINT8 tmp1 = 0, tmp2 = 0, tmp3 = 0, tmp4 = 0;
if ( GetNumberOrPrisoners(pSectorInfo, &tmp1, &tmp2, &tmp3, &tmp4) > 0 )
return TRUE;
}