Feature improvement: the prisoner system now distinguishes between different types of prisoners (admin, regular, elite). Advanced troops are harder to interrogate, but have a high chance of retaining their rank, should they join yor militia.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-12 23:54:50 +00:00
parent 957e8cc76c
commit a1f49b3ca3
18 changed files with 228 additions and 101 deletions
+3 -3
View File
@@ -7557,12 +7557,12 @@ STR16 szFoodTextStr[]=
L"区域供水不可行,食物和生存系统已被关闭"//L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
STR16 szPrisonerTextStr[]= // TODO.Translate
{
L"%d 名俘虏已被审讯", //L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
L"%d 名俘虏已加入我方阵营", //L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
L"俘虏被押送前往 %s 监狱", //L"The army now occupies the prison in %s, the prisoners were freed!",
L"俘虏已被释放!", //L"Prisoners have been released!",
+2 -2
View File
@@ -7555,10 +7555,10 @@ STR16 szFoodTextStr[]=
// TODO.Translate
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+2 -2
View File
@@ -7543,10 +7543,10 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+2 -2
View File
@@ -7539,10 +7539,10 @@ STR16 szFoodTextStr[]=
// TODO.Translate
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+2 -2
View File
@@ -7365,10 +7365,10 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d Gefangenge wurden verhört.",
L"%d Elite-, %d Reguläre und %d Hilfssoldaten wurden verhört.",
L"%d Gefangene wurden gegen Lösegeld freigelassen.",
L"%d Gefangene haben uns Truppenstandorte verraten.",
L"%d Gefangene schliessen sich uns an.",
L"%d Elite-, %d Reguläre und %d Hilfssoldaten laufen zu uns über.",
L"Gefangenenaufstand in %s!",
L"%d Gefangene wurden nach %s geschickt!",
L"Gefangene freigelassen!",
+2 -2
View File
@@ -7541,10 +7541,10 @@ STR16 szFoodTextStr[]=
// TODO.Translate
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+2 -2
View File
@@ -7561,10 +7561,10 @@ STR16 szFoodTextStr[]=
// TODO.Translate
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+4 -4
View File
@@ -7539,18 +7539,18 @@ STR16 szFoodTextStr[]=
L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
STR16 szPrisonerTextStr[]= // TODO.Translate
{
L"%d prisoners were interrogated.", // TODO.Translate
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
L"The army now occupies the prison in %s, the prisoners were freed!",
L"The enemy refuses to surrender!",
L"The enemy refuses to take you as prisoners - they prefer you dead!", // TODO.Translate
L"The enemy refuses to take you as prisoners - they prefer you dead!",
L"This behaviour is set OFF in your ini settings.",
};
+2 -2
View File
@@ -7559,10 +7559,10 @@ STR16 szFoodTextStr[]=
// TODO.Translate
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",