diff --git a/gamedir/Data-1.13/TableData/Map/SamSites.xml b/gamedir/Data-1.13/TableData/Map/SamSites.xml
index 666081a0b..558906381 100644
--- a/gamedir/Data-1.13/TableData/Map/SamSites.xml
+++ b/gamedir/Data-1.13/TableData/Map/SamSites.xml
@@ -13,9 +13,9 @@ Fields index:
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
Possible values: 0 - sam site is known and displayed, 1 - sam is hidden.
- samOrientation - comment about this value in game sources signs: "Use 3 if / orientation,
- 4 if \ orientation". But I didn't notice any difference between 3 and 4.
- Probably, this value in not used. Just provide 3 or 4 to this tag.
+ samOrientation - This value determines the orientation of the terminal if it is repaired.
+ Use 3 for '/' orientation - from the middle to the lower left
+ Use 4 for '\' orientation - from the middle to the lower right
samGridNoA - OK. Here is needed some theory to explain these two fields ;)
samGridNoB It is known that every sam in game should have a control terminal
(its a terminal with blue rectangle on screen and large yellow
@@ -86,7 +86,7 @@ Others not.
14
1
- 3
+ 4
11913
11912