diff --git a/gamedir/Data-1.13/TableData/Map/SamSites.xml b/gamedir/Data-1.13/TableData/Map/SamSites.xml index 666081a0b..558906381 100644 --- a/gamedir/Data-1.13/TableData/Map/SamSites.xml +++ b/gamedir/Data-1.13/TableData/Map/SamSites.xml @@ -13,9 +13,9 @@ Fields index: samHidden - defines whether sam site is hidden from player from the beginning of game. Changes in this field require starting a new game to take effect. Possible values: 0 - sam site is known and displayed, 1 - sam is hidden. - samOrientation - comment about this value in game sources signs: "Use 3 if / orientation, - 4 if \ orientation". But I didn't notice any difference between 3 and 4. - Probably, this value in not used. Just provide 3 or 4 to this tag. + samOrientation - This value determines the orientation of the terminal if it is repaired. + Use 3 for '/' orientation - from the middle to the lower left + Use 4 for '\' orientation - from the middle to the lower right samGridNoA - OK. Here is needed some theory to explain these two fields ;) samGridNoB It is known that every sam in game should have a control terminal (its a terminal with blue rectangle on screen and large yellow @@ -86,7 +86,7 @@ Others not. 14 1 - 3 + 4 11913 11912