Bugfixes / Improvements (macros) of Assignments (by Franimus)

- Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though
- Use new assignment macros
- Bugfix - POWs' activity level being overwritten
- Feature - automatically bandage bleeding mercs on a PATIENT assignment
- Bugfix - mercs treated at facilities should not use mercs' medkits
- Added 3 new enums for facility doctor, patient, and repair
- Bugfix for facility patients not detected as being in a facility
- Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2015-09-12 11:27:28 +00:00
parent 3ab623e452
commit a2589f7034
21 changed files with 242 additions and 150 deletions
+9 -3
View File
@@ -105,12 +105,18 @@ void HandleDisease()
// infection chance gets modified depending on assignments
FLOAT modifier = 1.0f;
// if both are in the same squad, chance is increased
if ( pTeamSoldier->bAssignment == pSoldier->bAssignment && pSoldier->bAssignment < ON_DUTY )
// if both are in the same squad or vehicle, chance is increased
if (pTeamSoldier->bAssignment == pSoldier->bAssignment &&
(pSoldier->bAssignment < ON_DUTY ||
(pSoldier->bAssignment == VEHICLE && pSoldier->iVehicleId == pTeamSoldier->iVehicleId)))
{
modifier = 1.5;
}
// doctor-patient relations increase chance even more
else if ( (pTeamSoldier->bAssignment == DOCTOR || pTeamSoldier->bAssignment == PATIENT) && (pSoldier->bAssignment == DOCTOR || pSoldier->bAssignment == PATIENT) )
else if (IS_PATIENT(pTeamSoldier->bAssignment) && IS_PATIENT(pSoldier->bAssignment))
{
modifier = 4;
}
// we might get a disease from this...
HandlePossibleInfection( pSoldier, pTeamSoldier, INFECTION_TYPE_CONTACT_HUMAN, modifier );