Bugfixes / Improvements (macros) of Assignments (by Franimus)

- Fixed warning for INT8 overflow on scroll region priority, seemingly had no effect though
- Use new assignment macros
- Bugfix - POWs' activity level being overwritten
- Feature - automatically bandage bleeding mercs on a PATIENT assignment
- Bugfix - mercs treated at facilities should not use mercs' medkits
- Added 3 new enums for facility doctor, patient, and repair
- Bugfix for facility patients not detected as being in a facility
- Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7988 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2015-09-12 11:27:28 +00:00
parent 3ab623e452
commit a2589f7034
21 changed files with 242 additions and 150 deletions
+3 -3
View File
@@ -2246,7 +2246,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
switch( pSoldier->bAssignment )
{
case DOCTOR:
CASE_DOCTOR:
sIconIndex_Assignment = 1;
fDoIcon_Assignment = TRUE;
sPtsAvailable = CalculateHealingPointsForDoctor( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts, FALSE );
@@ -2258,7 +2258,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
usMaximumPts = ( usMaximumPts + 5 ) / 10;
break;
case PATIENT:
CASE_PATIENT:
sIconIndex_Assignment = 2;
fDoIcon_Assignment = TRUE;
// show current health / maximum health
@@ -2300,7 +2300,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
}
break;
case REPAIR:
CASE_REPAIR:
sIconIndex_Assignment = 0;
fDoIcon_Assignment = TRUE;