diff --git a/Tactical/Points.cpp b/Tactical/Points.cpp index 066efa5bf..87c914e4f 100644 --- a/Tactical/Points.cpp +++ b/Tactical/Points.cpp @@ -1441,7 +1441,7 @@ void GetAPChargeForShootOrStabWRTGunRaises( SOLDIERTYPE *pSoldier, INT16 sGridNo fAddingRaiseGunCost = TRUE; } //CHRISL: Handle ready weapon with facing changes based on stance - if(fAddingTurningCost) + if(fAddingTurningCost && !fAddingRaiseGunCost) { switch (gAnimControl[ pSoldier->usAnimState ].ubHeight) {