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Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -255,7 +255,7 @@ UINT32 EnterTacticalDemoMode();
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BOOLEAN UIOKMoveDestination( SOLDIERTYPE *pSoldier, INT32 usMapPos );
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INT32 FindAdjacentGridEx( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 *pubDirection, INT32 *psAdjustedGridNo, BOOLEAN fForceToPerson, BOOLEAN fDoor );
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INT32 FindAdjacentGridEx( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 *pubDirection, INT32 *psAdjustedGridNo, BOOLEAN fForceToPerson, BOOLEAN fDoor , bool allow_diagonal = false);
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INT32 FindNextToAdjacentGridEx( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 *pubDirection, INT32 *psAdjustedGridNo, BOOLEAN fForceToPerson, BOOLEAN fDoor );
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