Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-16 18:46:37 +00:00
parent 42481737ab
commit a2e0080227
5 changed files with 13 additions and 15 deletions
+1 -1
View File
@@ -1937,7 +1937,7 @@ INT16 CalcTotalAPsToAttack( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubAddTur
else
{
// See if we can get there to stab
sActionGridNo = FindAdjacentGridEx(pSoldier, sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE);
sActionGridNo = FindAdjacentGridEx(pSoldier, sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE, true);
}
if (!TileIsOutOfBounds(sActionGridNo))