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Re-allowed diagonal melee attacks, this time it will work correctly and game actually use this in pathing too, which was not the case before (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9030 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1937,7 +1937,7 @@ INT16 CalcTotalAPsToAttack( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubAddTur
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else
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{
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// See if we can get there to stab
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sActionGridNo = FindAdjacentGridEx(pSoldier, sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE);
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sActionGridNo = FindAdjacentGridEx(pSoldier, sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE, true);
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}
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if (!TileIsOutOfBounds(sActionGridNo))
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