diff --git a/gamedir/Data/APBPConstants.ini b/gamedir/Data/APBPConstants.ini index 008ae29f3..672bbd381 100644 --- a/gamedir/Data/APBPConstants.ini +++ b/gamedir/Data/APBPConstants.ini @@ -394,6 +394,11 @@ AP_LOSS_PER_LEGSHOT_DAMAGE = 4 DEFAULT_APS = 80 DEFAULT_AIMSKILL = 80 +;*********************************************************************** +;* The APs needed build a fortification structure * +;*********************************************************************** +AP_FORTIFICATION = 80 + [BPConstants] BP_RATIO_RED_PTS_TO_NORMAL = 100 BP_RUN_ENERGYCOSTFACTOR = 3 diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index c18b86731..32e91fa41 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -1842,9 +1842,12 @@ ZOMBIE_CAN_CLIMB = TRUE ; This still results in deadlocks! ZOMBIE_EXPLODING_CIVS = TRUE -; Normal and energy damage is reduced by this percentage. Valid valus from -50 to 95 +; Damage is reduced by this percentage. Valid values from -50 to 95 ZOMBIE_DAMAGE_RESISTANCE = 0 +; Breath damage is reduced by this percentage. Valid values from -50 to 95 +ZOMBIE_BREATH_DAMAGE_RESISTANCE = 0 + ; Extra challenge: If true, only headhots will do any damage, hits to the body or legs won't. Only applies to bullets, though ZOMBIE_ONLY_HEADSHOTS_WORK = FALSE