diff --git a/TileEngine/Ambient Control.cpp b/TileEngine/Ambient Control.cpp index 7523daec..df0f20e1 100644 --- a/TileEngine/Ambient Control.cpp +++ b/TileEngine/Ambient Control.cpp @@ -357,7 +357,7 @@ void UpdateFireAmbient(void) if (FindVisibleSmokeEffect(BURNABLEGAS_SMOKE_EFFECT)) { - gubAmbientFutureFireVolume = gGameExternalOptions.ubVolumeTA; + gubAmbientFutureFireVolume = CalculateSoundEffectsVolume(gGameExternalOptions.ubVolumeTA); if (guiAmbientFire == NO_SAMPLE) { @@ -721,7 +721,7 @@ void SetSSA(void) // start sound memset(&spParms, 0xff, sizeof(SOUNDPARMS)); //spParms.uiVolume = CalculateSoundEffectsVolume( LOWVOLUME ); - spParms.uiVolume = gGameExternalOptions.ubVolumeSSA; // default is LOWVOLUME + spParms.uiVolume = CalculateSoundEffectsVolume(gGameExternalOptions.ubVolumeSSA); spParms.uiLoop = 0; spParms.uiPriority = GROUP_AMBIENT;