diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 1cb4372a..a3113907 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -224,10 +224,10 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT16 // Double check that we are using an explosive! // callahan start // this would completely stop any HE gunfire, so it has to die - // if ( !( Item[ usItem ].usItemClass & IC_EXPLOSV ) ) - // { - // return; - // } + if ( !( Item[ usItem ].usItemClass & IC_EXPLOSV ) ) + { + return; + } // callahan end // Increment attack counter...