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- updated bullet tracer effect again to resolve a savegame compatibility issue and to fix the lighting effects
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@193 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -138,7 +138,19 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
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if ( uiFlags & ANITILE_LIGHT )
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{
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pNewAniNode->lightSprite = NewLightEffect(sGridNo, 1, 0);
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if( !IsLightEffectAtTile(sGridNo) && ( pNewAniNode->lightSprite=LightSpriteCreate("L-R03.LHT", 0 ) )!=(-1))
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{
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LightSpritePower(pNewAniNode->lightSprite, TRUE);
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{
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INT16 sXPos, sYPos;
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ConvertGridNoToCenterCellXY( sGridNo, &sXPos, &sYPos );
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LightSpritePosition( pNewAniNode->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE));
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AllTeamsLookForAll( FALSE );
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}
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}
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else
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pNewAniNode->lightSprite = -1;
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}
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if ( ( uiFlags & ANITILE_CACHEDTILE ) )
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@@ -368,7 +380,7 @@ void DeleteAniTile( ANITILE *pAniTile )
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break;
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}
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if ( pAniNode->uiFlags & ANITILE_LIGHT && pAniNode->lightSprite != NULL )
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if ( pAniNode->uiFlags & ANITILE_LIGHT && pAniNode->lightSprite > 0 )
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{
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LightSpriteDestroy(pAniNode->lightSprite);
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}
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@@ -601,9 +613,9 @@ void UpdateAniTiles( )
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}
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else
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{
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if ( pNode->uiFlags & ANITILE_LIGHT && pNode->lightSprite != NULL )
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if ( pNode->uiFlags & ANITILE_LIGHT && pNode->lightSprite > 0 )
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{
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LightSpriteDestroy(pNode->lightSprite);
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LightSpriteDestroy(pAniNode->lightSprite);
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}
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// Delete from world!
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