diff --git a/Tactical/UI Cursors.cpp b/Tactical/UI Cursors.cpp index 915e32623..aa706a2e7 100644 --- a/Tactical/UI Cursors.cpp +++ b/Tactical/UI Cursors.cpp @@ -2827,8 +2827,9 @@ UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier ) ubCursor = APPLYITEMCURS; } + // WANNE.WATER: Allow shooting if we are on a "water" tile, but on level > 0 // Now check our terrain to see if we cannot do the action now... - if ( WaterTooDeepForAttacks( pSoldier->sGridNo) ) + if ( WaterTooDeepForAttacks( pSoldier->sGridNo) && pSoldier->pathing.bLevel == 0 ) { ubCursor = INVALIDCURS; }