diff --git a/GameSettings.cpp b/GameSettings.cpp index 592190c8..a62f6e37 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -2584,7 +2584,9 @@ void LoadSkillTraitsExternalSettings() gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE", 5, 0, 100); gSkillTraitValues.usCOEliteUncoverRadius = iniReader.ReadInteger("Covert Ops","COVERT_ELITES_UNCOVER_RADIUS", 6, 0, 20 ); gSkillTraitValues.fCODetectIfBleeding = iniReader.ReadBoolean("Covert Ops","COVERT_DETECTEDIFBLEEDING", FALSE ); - gSkillTraitValues.fCOStripIfUncovered = iniReader.ReadBoolean("Covert Ops","COVERT_STRIPIFUNCOVERED", FALSE ); + + // Flugente: as the 'redisguise after x turns' part is missing the x turns part, this is now permanently set to TRUE until that changes + gSkillTraitValues.fCOStripIfUncovered = TRUE;// iniReader.ReadBoolean( "Covert Ops", "COVERT_STRIPIFUNCOVERED", FALSE ); // Flugente: RADIO OPERATOR gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);