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- Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)
o Added faces (except camo faces), speech, bio, ... o All those 4 mercs are available at M.E.R.C o Added INI options for enabling/disabling recruitable Speck, Kulba and natives -> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -108,7 +108,6 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32
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MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
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;------------------------------------------------------------------------------------------------------------------------------
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; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
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; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
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@@ -244,13 +243,6 @@ IMP_FEMALE_3 = 56
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; The following values deal with the I.M.P "personalized" merc generation.
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;------------------------------------------------------------------------------------------------------------------------------
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; The financial cost of the created IMP character.
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IMP_PROFILE_COST = 3000
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; If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated
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; (i.e. the price of the second IMP character is doubled, of third character tripled etc.)
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DYNAMIC_IMP_PROFILE_COST = FALSE
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; This is a TOTAL amount of points distributable between the attributes. This value reflects how good IMP character
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; you will be able to create. Default (vanilla) value is 500. Note that in the game, this value will be reduced by
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; < 5 * imp_min_attribute + 5 * imp_bonus_points_for_zero_attribute >.
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@@ -278,6 +270,13 @@ IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
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; There are additional entries for expert traits in the "TableData\IMPItemChoices.xml" file.
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EXPERTS_GET_DIFFERENT_CHOICES = FALSE
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; The financial cost of the created IMP character.
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IMP_PROFILE_COST = 3000
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; If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated
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; (i.e. the price of the second IMP character is doubled, of third character tripled etc.)
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DYNAMIC_IMP_PROFILE_COST = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; The following values deal with M.E.R.C recruitment settings
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -315,6 +314,32 @@ MAX_MERC_DEATHS_INSANE = 4
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SLAY_STAYS_FOREVER = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Recruitable Speck - If set to TRUE, Speck can be hired from MERC website. Hired, he'll no longer appear at Speck Com, but will
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; comment on current situation from battlefield if able to (alive and well).
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_SPECK = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Recruitable John Kulba - If set to TRUE, Kulba (from Cleveland, Ohio) will appear on MERC website as a hireable merc
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; some time after finishing escort tourists quest. He'll have his UB stats and voiceset (+JA2 specific lines).
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_JOHN_KULBA = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Recruitable John Kulba Delay - How many days after escort quest can John Kulba appear on MERC website as a merc.
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_JOHN_KULBA_DELAY = 14
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;------------------------------------------------------------------------------------------------------------------------------
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; Recruitable Jagged Alliance 1 Natives - If set to TRUE, JA1 native guides will appear on MERC website.
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;------------------------------------------------------------------------------------------------------------------------------
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RECRUITABLE_JA1_NATIVES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Early Recruitment of Rebels - This enables recruiting Rebels earlier without the need to alter their .npc files.
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; Valid values are from 1 to 3 where:
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