- Added playable mercs: John Kulba (the tourist) and 3 JA1 natives (Elio, Juan, Wahan) (by anv)

o Added faces (except camo faces), speech, bio, ...
o All those 4 mercs are available at M.E.R.C
o Added INI options for enabling/disabling recruitable Speck, Kulba and natives
-> RECRUITABLE_SPECK, RECRUITABLE_JOHN_KULBA, RECRUITABLE_JOHN_KULBA_DELAY, RECRUITABLE_JA1_NATIVES
o If enabled, Kulba becomes available as a MERC merc after finishing escort quest, delay is configurable (two weeks by default). He won't be available earlier even if MERC_WEBSITE_ALL_MERCS_AVAILABLE is set to TRUE
see: http://www.bears-pit.com/board/ubbthreads.php/topics/298288/47.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1715 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-07-29 11:55:20 +00:00
parent ac5bebff2c
commit a4c2f079ed
590 changed files with 704 additions and 423 deletions
+7 -7
View File
@@ -246,13 +246,6 @@ IMP_FEMALE_3 = 56
; The following values deal with the I.M.P "personalized" merc generation.
;------------------------------------------------------------------------------------------------------------------------------
; The financial cost of the created IMP character.
IMP_PROFILE_COST = 3000
; If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated
; (i.e. the price of the second IMP character is doubled, of third character tripled etc.)
DYNAMIC_IMP_PROFILE_COST = FALSE
; This is a TOTAL amount of points distributable between the attributes. This value reflects how good IMP character
; you will be able to create. Default (vanilla) value is 500. Note that in the game, this value will be reduced by
; < 5 * imp_min_attribute + 5 * imp_bonus_points_for_zero_attribute >.
@@ -280,6 +273,13 @@ IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 35
; There are additional entries for expert traits in the "TableData\IMPItemChoices.xml" file.
EXPERTS_GET_DIFFERENT_CHOICES = TRUE
; The financial cost of the created IMP character.
IMP_PROFILE_COST = 3000
; If this is set to TRUE, the IMP profile cost is multiplied by how many IMP characters you have generated
; (i.e. the price of the second IMP character is doubled, of third character tripled etc.)
DYNAMIC_IMP_PROFILE_COST = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; The following values deal with M.E.R.C recruitment settings
;------------------------------------------------------------------------------------------------------------------------------