diff --git a/Tactical/World Items.cpp b/Tactical/World Items.cpp index 5d6df8d8..2488a57e 100644 --- a/Tactical/World Items.cpp +++ b/Tactical/World Items.cpp @@ -450,7 +450,7 @@ INT32 AddItemToWorld( INT32 sGridNo, OBJECTTYPE *pObject, UINT8 ubLevel, UINT16 // Add a bomb reference if needed // Flugente: we can arm bombs in our inventory and then throw them out, which will cause them to be added to the world. Only way to identify those items is via a check for their bDetonatorType - if (usFlags & WORLD_ITEM_ARMED_BOMB || ( Item[pObject->usItem].usItemClass & (IC_BOMB) && ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_REMOTE ) ) ) + if (usFlags & WORLD_ITEM_ARMED_BOMB || ( (Item[pObject->usItem].usItemClass & (IC_BOMB)) && ( ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*pObject)[0]->data.misc.bDetonatorType == BOMB_REMOTE ) ) ) ) { iReturn = AddBombToWorld( iItemIndex ); if (iReturn == -1)