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- UB Improvements / Cleanup (by Jazz)
o Now there are 2 ways to play UB (1.13 and Vanilla): vfs_config.UB113.ini, vfs_config.UBVanilla.ini o UB: Source Code cleanup: Replaced hardcoded merc profiles with proper ENUMS, ... o Updated / added UB-Config values git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-10
@@ -183,7 +183,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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if ( gProfilesMERC[ubCurrentSoldier].ProfilId == ubCurrentSoldier )
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// if( ( ubCurrentSoldier >= 40 && ubCurrentSoldier <= 50 ) || ubCurrentSoldier == 58 /*GASTON*/ || ubCurrentSoldier == 59 /*STOGIE*/ )
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{
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AddItemToMerc( iNewIndex, MERC_UMBRELLA ); //1361
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AddItemToMerc( iNewIndex, MERC_UMBRELLA ); //Data-1.13\TableData\Items\items.xml, uiIndex = 1361 or Data\TableData\Items\items.xml, uiIndex = 336
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}
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//if this is an AIM or MERC merc
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@@ -969,16 +969,16 @@ void InitJerryMiloInfo()
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{
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// return; //AA
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//Set Jerry Milo's Gridno h7
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gMercProfiles[ 76 ].sSectorX = JA2_5_START_SECTOR_X;
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gMercProfiles[ 76 ].sSectorY = JA2_5_START_SECTOR_Y;
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gMercProfiles[ 76 ].bSectorZ = 0;
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gMercProfiles[ JERRY_MILO_UB ].sSectorX = JA2_5_START_SECTOR_X;
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gMercProfiles[ JERRY_MILO_UB ].sSectorY = JA2_5_START_SECTOR_Y;
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gMercProfiles[ JERRY_MILO_UB ].bSectorZ = 0;
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gMercProfiles[ 76 ].sGridNo = gGameUBOptions.JerryGridNo; //15109;
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gMercProfiles[ JERRY_MILO_UB ].sGridNo = gGameUBOptions.JerryGridNo; //15109;
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gMercProfiles[ 76 ].fUseProfileInsertionInfo = TRUE;
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gMercProfiles[ JERRY_MILO_UB ].fUseProfileInsertionInfo = TRUE;
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gMercProfiles[ 76 ].ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
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gMercProfiles[ 76 ].usStrategicInsertionData = gGameUBOptions.JerryGridNo; //15109;
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gMercProfiles[ JERRY_MILO_UB ].ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
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gMercProfiles[ JERRY_MILO_UB ].usStrategicInsertionData = gGameUBOptions.JerryGridNo; //15109;
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}
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@@ -1012,7 +1012,7 @@ if ( gGameUBOptions.InGameHeliCrash == TRUE )
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if ( gGameUBOptions.InJerry == TRUE )
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{
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pSoldier = FindSoldierByProfileID( 76, FALSE ); //JERRY
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pSoldier = FindSoldierByProfileID( JERRY_MILO_UB, FALSE ); //JERRY
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if( pSoldier == NULL )
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{
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Assert( 0 );
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@@ -1052,7 +1052,7 @@ if ( gGameUBOptions.InGameHeliCrash == TRUE )
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if ( gGameUBOptions.InJerry == TRUE )
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{
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pJerrySoldier = FindSoldierByProfileID(76, FALSE );//JERRY
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pJerrySoldier = FindSoldierByProfileID(JERRY_MILO_UB, FALSE );//JERRY
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if( pJerrySoldier != NULL )
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{
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//Make sure we can see the pilot
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