diff --git a/Tactical/Campaign.cpp b/Tactical/Campaign.cpp index bfcd4cac..4102f34e 100644 --- a/Tactical/Campaign.cpp +++ b/Tactical/Campaign.cpp @@ -1727,7 +1727,7 @@ void HourlyProgressUpdate(void) // at 50% make Mike available to the strategic AI if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressMikeAvailable && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressMikeAvailable ) { - if( gubFact[FACT_MIKE_AVAILABLE_TO_ARMY] < 2 ); + if( gubFact[FACT_MIKE_AVAILABLE_TO_ARMY] < 2 ) { SetFactTrue( FACT_MIKE_AVAILABLE_TO_ARMY ); }